Feb 07, 2007, 06:30 AM // 06:30 | #1 |
Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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Monsters dupilcating
I dont know who else ahs experianced this but last night I was playing the gate of pain mission and some of the monsters would duplicate themselves.
At first I thought I was imagining it but I later checked 4 or 5 in the group im aggroing and kill the, for example, spear of torment and where it dies there is another full health one. Was happening at least once or twice per group and it certainly did not happen when I did the mission with my Assassin. Has anyone else been experiancing this? |
Feb 07, 2007, 06:35 AM // 06:35 | #2 |
Banned
Join Date: Oct 2006
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Call to Torment = replication of the monster in 5 seconds.
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Feb 07, 2007, 06:45 AM // 06:45 | #3 | |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Feb 07, 2007, 07:04 AM // 07:04 | #4 |
Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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Pray that you don't get swarmed at a rez shrine. Happened to me today, and I got to 60% DP in record time. Finally cleared them all after almost an hour with max DP.
I really really hate those Torment monsters, but it's so fun when you finally beat the group that started as 5 and became 30 or so. |
Feb 07, 2007, 07:05 AM // 07:05 | #5 |
Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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some demons start casting it at half health, most of the time the demons will forget until their 1/4 health and thats when you have to finish them or else.
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Feb 07, 2007, 07:31 AM // 07:31 | #6 |
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Simple tip: Do NOT use AoE.
Doing so will only serve to trigger more enemies to be created. It's much smarter to focus attacks on one target at a time. |
Feb 07, 2007, 08:43 AM // 08:43 | #7 | |
Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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The above must be what im doing since with my sin I had focus damage only. Ill try it again tonight and see what happens without any AoE damage. |
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Feb 07, 2007, 07:47 PM // 19:47 | #8 |
Academy Page
Join Date: Mar 2006
Guild: House of Moon
Profession: R/Rt
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What I find totally annoying about this skill is when the Arms of Insanity (Rangers) use this skill, because either right before Call of Torment or right after it they hit whirling defense or some other skill that prevents them from taking damage. No way are you gonna be able to take him down now.
I started with 2 stinkin Arms of Insanity and wound up with 10, the good news in all this is that the newly made monsters seem to get stupidier with every new generation ala Multiplicity with Michael Keaton. |
Feb 07, 2007, 08:04 PM // 20:04 | #9 |
Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I seen a case where 5 monsters turned into 15 in matter of minutes. I usually forget to kill off one of the monster that is dying. Than they start to clone themself and make more enemies.
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Feb 07, 2007, 09:38 PM // 21:38 | #10 | |
Krytan Explorer
Join Date: Jan 2006
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Feb 07, 2007, 09:48 PM // 21:48 | #11 |
Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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1. Blackout stop the skill from activating
2. Monster activing the skill take double damage, spike damage easily kills it in 2 seconds. 3. This is another reason why many players like hero/henchmen more. Because you can call target on the demon activing the skill and have everyone on the team attack on it. |
Feb 07, 2007, 11:50 PM // 23:50 | #12 |
Lion's Arch Merchant
Join Date: May 2006
Location: Awesometon.
Guild: Ministry of Fate [MoF]
Profession: W/
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It's this, a big pain in the ass: [wiki]Call to the Torment[/wiki].
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Feb 08, 2007, 04:53 AM // 04:53 | #13 |
Krytan Explorer
Join Date: Jun 2005
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Call to the Torment usually isn't a problem for the caster torments, they have low armor and die fast. If they use Call to Torment (meaning they take double damage), they usually get killed right away. Call to Torment can be dangerous on the Warrior, Paragon, Ranger, and sometimes Dervish torments.
It's probably easiest to kill all the caster torments first. You don't want to risk spawning a few ranger or warrior torments. Make sure you save a mini-spike to finish the non-caster torments off if they use Call to the Torment. Lightbringer's Gaze works fairly well. Be careful of the ranger torments using a stance right before Call to the Torment, use Lightbringers Gaze or some anti-stance skill to kill them. Do not nuke unless your nuke will kill them. |
Feb 08, 2007, 06:40 AM // 06:40 | #14 |
Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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Well i tried it again yesterday taking out the aoe and had minimal problems.
I dont think i had a single duplicated monster. What I cant believe is that i missed that ability completely when I finished the campain with my sin. Once again thanks for the comments. |
Feb 08, 2007, 09:32 AM // 09:32 | #15 |
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Ahh, I had always wondered what that skill did and was too lazy to go check it on GuildWiki. I just always assumed some of the melee torment creatures made copies of them selfs and I left them to last and pure focus fire.
In PvE I still say the following fixes almost any situation: If something is killing you, kill it first. If something is keeping you from killing it, kill it first. Watch what is damaging you most, kill it first. If something is keeping you from killing it, kill it first. Having melee mobs create copies killed me, the casters kept me from focusing fire and killing the melee mobs so I killed them. Then the monks, then the melee. it didn't matter what the skill did, I just knew they would replicate. Now I'll make sure I save an interrupt for that skill on the melee's - I just assumed it was like the titans where when they died new ones took their place until you got to a certain point. edit: oh well, just read that it can not be interrupted so no change to what I was doing before. Last edited by strcpy; Feb 08, 2007 at 09:44 AM // 09:44.. |
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